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Weapons
Oct 26, 2005 2:11:26 GMT -5
Post by kit fisto on Oct 26, 2005 2:11:26 GMT -5
Melee
Rock Ammo: Single use Weapon. A low-tech weapon used on almost all planets by primitives. Perhaps not as elegant as lightsaber, but possibly very useful anyway.
Knife Ammo: N/A Simply an extremely sharp metal blade and a handle. Not as deadly as a Vibroblade but still easily capable of inflicting damage.
Vibroblade A small Vibroblade. Using a ultrasonic generator the blade is vibrated thousands of times a second meaning that the blade is more capable of slicing through dence and thick material. “When powered, the blade vibrates so fast that it seems a blur… The blade effortlessly cuts through duraplast, ceramic armour, and metal alloys.”
Czerka Vibroknuckler The short vibroblade is attached across a conventional metal knuckler. When the user clenches his fingers into a fist, while wearing the knuckler, the blade activates. It is almost impossible to block it’s attacks if you are unarmed.
Groogrun Vibro-Axe Similar to a conventional Vibroblade, the blade is larger and fitted to a wooden handle. This axe is usually used in one hand by Gamorreans, it can be a deadly weapon.
SoroSuub BD-1 Vibro-Axe Similar to a conventional Vibroblade, the blade is larger and fitted to a Durasteel staff. There are several features exclusive to this model, first an inertial dampener that absorbs all the vibrations along the handle stopping the owner’s hands from the inconvenient feeling of vibrating with the blade. There is an ‘intensity dial’ that allows the user to decide exactly how much damage is inflicted. There is a quick relese switch to allow the user to switch a damaged axe-blade for an undamaged one in seconds. Lastly the Axe can hold up to six power packs at one time, allowing it to function for eight straight hours of use.
Force Pike The force pike is the most dangerous meele weapon available, competing with the SoroSuub Vibro-Axe. The pike is two meters is length and is tipped with an extremely sharp point. The Force Pike has two different settings. First it can be used as a Vibroblade. The ultrasonic generator vibrates just the point of this weapon. The second setting is a stun setting. The tip can release a charged stun bolt capable of knocking a fully grown Wookie unconscious. This stun charge has a range of four centimetres so the blade needs to be touching or fairly near the target. The Pike is only 7 kilograms, meaning that somebody with only simply training can manipuklate the blade with incredibly swiftness.
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Weapons
Oct 26, 2005 2:12:09 GMT -5
Post by kit fisto on Oct 26, 2005 2:12:09 GMT -5
Blasters
DDC Defender This sporting blaster is one of the lightest weapons on the market. Weighing hardly anything at all, it is occasionally used by assassins as it can be disassembled into three small parts in a matter of seconds. At only 350 credits it is also the cheapest blaster on the market, limited by it’s slow fire and short range, it is usually only used by civilians.
BlasTech DL-44 Heavy Blaster Pistol Carried by rebels and smugglers this was a very popular design. Mainly because it is powerful enough to rip through Stormtrooper armour with ease. This is a weapon designed for brute force. It has a maximum range of range 50 meters. It’s main problem is that it consumes far too much power, due to it’s destructive force. Each powerpack only holds enough power for 25 shots, there is a built-in vibrator alert, when the powerpack reaches its last five shots. This weapon was made infamous after the Smuggler turned freedom-fighter, Han Solo, who used this as his weapon of choice.
BlasTech DH-17 Blaster Pistol This is standard military spec blaster pistol. It is used by both the Old Republic, The Empire and the New Republic. It is efficient and capable of dealing out impressive damage. It is equipped with a scope, and its optimum range is about 30 meters. But its bolts are affective up to 120 meters, though accuracy is greatly diminished.
BlasTech T-21 Light Repeating Blaster The heaviest, in fire power and weight, weapon carried by individual Storm/Clonetrooper. Usually in a unit a single trooper would carry this weapon. But due to its firepower it quickly became a popular weapon with all factions. The weapon can either be fired two-handed by a soldier, or mounted on a tripod as a minor artillery emplacement. It can also be used as an excellent sniper weapon, with a maximum range of 300 meters. It can be armed with either a power-pack with enough energy for 25 shots, or a very heavy continuous feed power generator. Lastly there are rare powerful generators capable of supplying the blaster with enough power to fire on full autofire.
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Weapons
Oct 26, 2005 2:12:51 GMT -5
Post by kit fisto on Oct 26, 2005 2:12:51 GMT -5
Heavy-Duty weapons
BlasTech E-Web Repeating Blaster The most powerful heavy repeating blasters on the market, with its sheer power and range of 500 meters it sets itself in a league of its own. Although a single person can operate it (with a significant reduction on the rate of fire), to avoid overheating and a possible explosion, a second person is required to manage the power generator as well as a gunner. It is also extremely advanced, with sophisticated infrared targeting set-up. Its biggest weakness is that it can take as much as 15 minutes to set up and charge. Although this can be prevented by the weapon being precharged, there is risk of a power surge before or during the set up of the weapon.
Golan Arms FC1 Flechette Launcher The FC1 is one of the most devastating weapons available. The shoulder-braced launcher has four launch tubes, each containing flechette canister. When fired the canisters fly at their target, before exploding at a distance that must be selected before firing. When the canister explodes they release hundreds of tiny razor-sharp flechettes. Travelling at this speed they can cut through most armour types, including durable Stormtrooper plasteel armour. The dispersal area for a standard canister is ten meters, allowing huge amounts of soldiers to be pacified with a single shot. Each launch tube can hold a single canister, and each tube has a reserve chamber containing an extra two canisters. This means that the weapon can be fired 12 times before reloading. However it is also possible to find anti-vehicle flechette canisters. These are more expensive but are able to cut through thick hull-plating.
Merr-Sonn Munitions PLX-2M Nick-named “Plax-Twoem’s” these anti-vehicle missile tubes can be extremely destructive on the battlefield. The shoulder weapons are them selves very heavy however they have in built repulsors that negate their weight allowing the user to move without restricted mobility. Also these repulsors negate and recoil from the weapon. Armed with homing missiles capable of destroying combat airspeeders, fightercraft, and other battlefield vehicles they can become devastating weapons. PLX-2M’s are armed with magazines of six missiles and are capable damaging AT-Ats. The shoulder mounted launcher is equipped with a holograpgic targeting array, and a conventional scope. The launcher is linked to targeting ‘triggers’ attached to a belt.
Merr-Sonn CR-24 Flame Rifle Flame projector’s work on a very simple design. Highly pressurised extremely flammable fuel reacts with the air, with help from the super heated catalyst, creating a devastating ‘cone’ of flames. With a range of only ten meters these weapons are not long-range weapons, but in close combat the affect these weapons cause is unbelievable. Aside from the incredibly painful injuries and the speed at which deaths occur, the psychological affect on crowds and enemy forces is tremendous. If used in buildings or ships, where in corridors there is little room to move, resistance can be disposed of with ease. The flame rifle comes with a mini fuel tank that straps to the user’s belt. This tank carries enough fuel for 25 shots.
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Weapons
Oct 26, 2005 2:13:32 GMT -5
Post by kit fisto on Oct 26, 2005 2:13:32 GMT -5
Grenades
Merr-Sonn Glop Grenade The Glop grenade is not a normal military weapon, as in it doesn’t kill anybody. When it ‘detonates’ it fires jets of highly adhesive liquid that disperses over a ten-meter radius. This instantly traps any person or thing in that area. The adhesive can be disintegrated with a special chemical that is sold with the grenade. It is largely used by law enforcement agencies for capturing individuals without risking their lives.
Merr-Sonn C-22 Fragmentation Grenade When the explosive charge within the fragmentation grenade is activated, it disperses lethal shrapnel over a ten-meter area. This type of weapon is an imperial design but has made itself in to ‘the public domain’. The timer can be set up for up to 2 minutes, and can be deactivated by inputting a specific access code.
Merr-Sonn Fex-M3 Grenade Possibly the most lethal conventional grenade, this grenade disperses the Fex-M3 nerve agent throughout the area. Exposure to this agent for ten seconds kills and momentary exposure still causes extensive nerve damage. Because of this the grenade is illeagal in the Old Republic and many other worlds.
Merr-Sonn Class A Thermal Detonator The most destructive grenade available, the baradium explosive core completely disintegrates everything with the blast sphere. A Class A Thermal Detonator has a blast sphere over just over twenty meters, however there are speciality ones modified to have a blast spheres of over 100 hundred meters. Once activated the timer can be adjusted from 6 seconds to 5 minutes. Alternatively they can be sety bon a ‘dead man’ setting. Where if the user’s finger slips from the trigger, say if they’ve just been shot, then it explodes. This can also turn them into devastating traps.
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Weapons
Oct 26, 2005 2:14:06 GMT -5
Post by kit fisto on Oct 26, 2005 2:14:06 GMT -5
Speciality weapons
Slugthrower Pistol One of the most primitive weapons available, they are only usually used on worlds without regular blaster gas shipments, or with strict weapon laws. They work by a simple chemical reaction that fire a metal ‘slug’ at their target. They have a range of 60 meters, and hold cartridges of 8 slugs. Their two main advantages are that they are extremely cheap, and they leave no highly visible trail like a blaster so a user can avoid giving away their position easily.
Bowcaster The traditional weapon of the Wookiee people, it fuses ancient technology with the modern. It fires explosive ‘Quarrels’ that have slightly more destructive force than a blaster bolt. The Quarrel is loaded by placing it on the launch shaft and drawing back the bowstring, which requires strength only encountered in species similar to Wookiees. Also this causes the rate of fire to be considerable low. When fired two electromagnetic ‘polarisers’, along with the tension ibn the bowstring, catapult the Quarrel at the target. They have maximum range of 50 meters.
Tenloss DXR-6 Disrupter Rifle Disruptors are one of the most destructive weapons in the galaxy. Unlike a blaster these weapons are so powerful they disintegrate targets in to nothing but fine black ash. Its able to cut through personal armour, force fields, hull plating, and through up to a meter of durasteel. Aside from strong shields and extremely thick durasteel only a lightsaber can stop disrupter bolts. Almost any hit from a disruptor beam is deadly, and even an extremely glancing hit can cause extensive nervous damage and hell of a lot of pain. Unfortunately they suffer from a lack or range, 20 meters, and from the amount of power they require. They can only five shots a powerpack.
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Weapons
Nov 14, 2008 9:55:40 GMT -5
Post by wowposter on Nov 14, 2008 9:55:40 GMT -5
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